Today, an alpha version of CocosBuilder 3.0 is released together with beta versions of cocos2d-iphone, cocos2d-x and cocos2d-html5. All these frameworks and tools work beautifully together and for the first time it is possible to write a cocos2d game that will run multi-platform on web and devices with the very same source code!
CocosBuilder is rapidly becoming more of a complete toolchain for developing, testing and publishing your games. Introduced in this version is CocosPlayer, an app you can install on your iOS device or in simulator. CocosPlayer will automatically connect through wifi to CocosBuilder and allow you to very quickly push new code and resources to the device without any recompilation.
Download the example CocosDragonJS game to see how easy it is to develop a game with CocosBuilder and Cocos2d, or just try it out directly in your browser!
Known bugs and issues
CocosBuilder will currently not scale images correctly on Macs with retina displays. Automatic sprite sheet generation is still very experimental.