We are happy to announce the first coordinated release of the cocos2d family. We are releasing:

  • CocosBuilder v3.0-alpha0
  • cocos2d-html5 v2.1
  • cocos2d-iphone v2.1-beta4
  • cocos2d-x v2.1beta3-x–2.1.0

Our goal is to provide a complete toolchain for developing multi-platform games both for Web and Mobile, all the way from rapid prototyping to a finished high performing game.

The main components of our stack are:

For the Web, we are using pure JavaScript code, while for Mobile we are using JavaScript on top of native engines for maximum performance.

CocosBuilder

Version 3.0 will be the next main release of CocosBuilder, today an alpha version is released.

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Highlights

  • Support for cocos2d JavaScript API
  • Publishing to HTML5
  • CocosPlayer lets you test your JavaScript apps directly on your iOS device without recompilation
  • Many bug fixes

More information

Read more about all the new features at cocosbuilder.com.

cocos2d html5

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Hightlights

  • Integrated Chipmunk-JS physics engine. API is compatible with cocos2d-x and cocos2d-iphone
  • 10% performance increase across the board with cc.Class Release Mode
  • Added support for google.base which offers alternate javascript inheritance style.
  • Added support for CocosBuilder and Bone Animation.
  • Added cc.PhysicsDebugNode, cc.PhysicsSprite, cc.DrawNode.
  • Better support for mouse, touch and keyboard
  • Fixed various bugs
  • Added Watermelon with Me game sample, which is 10% done in CocosBuilder and 90% JavaScript
  • Added CocosDragon game sample, which is 90% done in CocosBuilder and 10% Javascript Code
  • Added Edit Box for text input

More information

Read more about all the new features at cocos2d-html5 v2.1 release notes.

cocos2d-iphone

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Highlights

  • JS Bindings: compatible with cocos2d-html5 / chipmunk-js API
  • Improved CCFileUtils:
  • Added option to load resources from directories for different devices, instead of using suffixes
  • Added option to add additional search paths
  • Many bug fixes

More information

Read more about all the new features at cocos2d-iphone v2.1 release notes.

cocos2d-x

After one month of hard work, cocos2d–2.1beta3-x–2.1.0 is available for download. This version includes some exciting new features and big improvements.

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Highlights

  • JS Bindings: compatible with cocos2d-html5 / chipmunk-js API
  • Added marmalade support
  • Added sample games: Watermelon With Me and CocosDragon
  • Updated CCBReader to latest version of CocosBuilder
  • Added new features from cocos2d-iphone v2.1 beta3 like:
  • CCClippingNode
  • CCDrawNode
  • CCPhysicsDebugNode and CCPhysicsSprite (under extensions/physics_nodes/)
  • Accessing to files from APK is boosted. You can refer to this PR for detail information.
  • CocosDragon, MoonWarriors, Watermelon With Me and JS Tests use the same JavaScript code as cocos2d-html5 and cocos2d-iphone.

More information

Read more about all the new features at cocos2d-html5 release notes.

Try our samples online

Watermelon with Me

CocosDragon

MoonWarriors

cocos2d tests

Thanks

Many thanks to all the developers, contributors and testers from the cocos2d (html5 / iphone and x) and CocosBuilder communities!