<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>CocosBuilder - Graphical Interface Builder for Cocos2D iPhone and iPad</title>
	<atom:link href="http://cocosbuilder.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://cocosbuilder.com</link>
	<description></description>
	<lastBuildDate>Thu, 13 Jun 2013 22:28:09 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Forth Coordinated Cocos2d Release</title>
		<link>http://cocosbuilder.com/?p=280</link>
		<comments>http://cocosbuilder.com/?p=280#comments</comments>
		<pubDate>Thu, 02 May 2013 20:04:41 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=280</guid>
		<description><![CDATA[We are happy to announce the fourth coordinated release of the cocos2d family. We are releasing: cocos2d-x v2.1rc0-x-2.1.3 cocos2d-html5 v2.1.3 cocos2d-iphone v2.1-rc2<a href="http://cocosbuilder.com/?p=280" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce the <strong>fourth coordinated release</strong> of the cocos2d family. We are releasing:</p>
<ul>
<li>cocos2d-x v2.1rc0-x-2.1.3</li>
<li>cocos2d-html5 v2.1.3</li>
<li>cocos2d-iphone v2.1-rc2</li>
<li>CocosBuilder v3.0-alpha4</li>
</ul>
<p>Our goal is to provide a complete toolchain for developing multi-platform games both for Web and Mobile, all the way from rapid prototyping to a finished high performing game.</p>
<h2>cocos2d-x</h2>
<p><img src="https://lh3.googleusercontent.com/-glwwzmFyUmk/UQgPnlx40uI/AAAAAAAArzg/WPRW10kkecM/s800/cocos2d-x-logo.png" alt="" /></p>
<h3>Download</h3>
<ul>
<li><a href="http://cocos2d-x.googlecode.com/files/cocos2d-2.1rc0-x-2.1.3.zip">cocos2d-2.1rc0-x-2.1.3.zip</a></li>
</ul>
<h3>Highlights</h3>
<ul>
<li>Added support for <a href="http://esotericsoftware.com/">Spine</a> skeleton animation editor</li>
<li>uses <a href="http://luajit.org/">LuaJIT</a></li>
<li>CocosPlayer supports iOS</li>
<li>add <code>kResolutionFixedHeight</code> and <code>kResolutionFixedWidth</code> resolution policy</li>
<li>updated to SpiderMonkey v20.0</li>
<li>add many Lua test cases</li>
<li>Possible to obfuscate JavaScript code. More info <a href="http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_Obfuscate_Javascript_Source_Code_on_JSB">here</a></li>
<li><a href="http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Plugin-X">plugin-x</a> released</li>
</ul>
<h3>More information</h3>
<p>Read more about all the new features at <a href="http://www.cocos2d-x.org/projects/cocos2d-x/wiki/213">cocos2d-x v2.1.3 release notes</a>.</p>
<h2>cocos2d-html5</h2>
<p><img src="https://lh6.googleusercontent.com/-u8a4dfBkbf4/UQgPoboEf2I/AAAAAAAArzw/7gYxZE5jEOU/s800/cocos2d-html5-logo.png" alt="" /></p>
<h3>Download</h3>
<p><a href="http://cocos2d-x.googlecode.com/files/Cocos2d-html5-v2.1.3.zip">Cocos2d-html5-v2.1.3.zip</a></p>
<h3>Highlights</h3>
<ul>
<li><code>CCEditbox</code> now implemented for WebGL and JSB</li>
<li>Updated CCBReader to latest version</li>
<li>Improved performance Firefox by about 20%</li>
<li>Added render mode flag to switch between WebGL and canvas2d</li>
<li>Added support for Tizen</li>
<li>Now able to load embedded texture file in a plist</li>
<li>EGLView now works if canvas is placed inside another DOM element</li>
<li>Added a Simulator which can be found in MoonWarriors Directory</li>
</ul>
<h3>Note</h3>
<p>The work in progress development branch will now be &#8220;develop&#8221;, while &#8220;master&#8221; branch will only hold the latest stable release. Please send all pull requests to the &#8220;develop&#8221; branch from now on.</p>
<h3>More information</h3>
<p>Read more about all the new features at <a href="http://www.cocos2d-x.org/projects/cocos2d-x/wiki/213">Cocos2d-html5 v2.1.3 release notes</a>.</p>
<h2>cocos2d-iphone</h2>
<p><img src="https://lh4.googleusercontent.com/-s1DU2gzJuys/UQgPnEX75rI/AAAAAAAArzY/bbLwZSkM7jo/s800/cocos2d-iphone-logo.png" alt="" /></p>
<h3>Download</h3>
<ul>
<li><a href="http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-2.1-rc2.tar.gz">cocos2d-iphone v2.1-rc2.tar.gz</a></li>
</ul>
<h3>Highlights</h3>
<ul>
<li>Bug fixes in many components: <code>CCParticleSystem</code>, <code>DrawingPrimitives</code>, <code>Layer</code>, <code>MenuItem</code>, <code>ProgressActions</code>, <code>TMXMaps</code> and more.</li>
<li>Includes JS remote Debugger (disabled by default)</li>
<li>Updated 3rd party libraries: SpiderMonkey 20.0, JS Bindings 0.7,</li>
</ul>
<h3>More information</h3>
<p>Read more about all the new features at <a href="https://github.com/cocos2d/cocos2d-iphone/wiki/cocos2d-v2.1-release-notes">cocos2d-iphone v2.1 release notes</a>.</p>
<p><img title="More..." src="http://www.cocos2d-iphone.org/blog/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<h2>CocosBuilder</h2>
<p><img src="https://lh3.googleusercontent.com/-254uAEdFGp4/UQgPn77LjOI/AAAAAAAArzo/5olLwIK5cik/s800/cocosbuilder-logo.png" alt="" /></p>
<p>This is the fourth release of CocosBuilder 3 alpha. If you are using cocos2d-js, make sure that you also update to the latest version of CocosPlayer and check CocosPlayer&#8217;s <a href="https://github.com/cocos2d/CocosBuilder/blob/master/CocosPlayer/README.md">README.md</a> file for information on how to enable the new JS debugger. Please make a backup of all your project files before updating as CocosBuilder is still in alpha state.</p>
<h3>Download</h3>
<ul>
<li><a href="http://cocosbuilder.com/?page_id=11">cocosbuilder.com/?page_id=11</a></li>
</ul>
<h3>Highlights</h3>
<ul>
<li>Visual debugger for cocos2d-js projects, works with the version of CocosPlayer included with the source code More info <a href="https://github.com/cocos2d/CocosBuilder/blob/master/Documentation/8.%20Debugging%20JavaScript%20Code.md">here</a></li>
<li>Much improved text editor with better syntax coloring, autocomplete and live syntax checking of your JavaScript files</li>
<li>Smart sprite sheets now support different formats for iOS, Android and Web</li>
<li>Publish and run in browser (for cocos2d-js projects)</li>
<li>Publisher will ask to save files before publishing</li>
<li>Many smaller enhancements and bug fixes</li>
</ul>
<p><img src="https://lh4.googleusercontent.com/-EeYIv4Abc3k/UYGt7r9ceNI/AAAAAAAAt-g/U7DsYze4xgM/s400/screenshot_debugger.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=280</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Third Coordinated Cocos2d Release</title>
		<link>http://cocosbuilder.com/?p=276</link>
		<comments>http://cocosbuilder.com/?p=276#comments</comments>
		<pubDate>Thu, 21 Mar 2013 01:51:02 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=276</guid>
		<description><![CDATA[Just out is the third coordinated release of CocosBuilder, cocos2d-iphone, cocos2d-x and cocos2d-html5. All these tools work beautifully together. Read<a href="http://cocosbuilder.com/?p=276" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Just out is the third coordinated release of CocosBuilder, cocos2d-iphone, cocos2d-x and cocos2d-html5. All these tools work beautifully together. Read more at the <a href="http://www.cocos2d-iphone.org/archives/73139">Cocos2d blog</a>.</p>
<h2>New in CocosBuilder</h2>
<ul>
<li>Improved default project structure</li>
<li>Adds support for sound playback directly from the timeline</li>
<li>Adds support for callbacks from the timeline</li>
<li>Improved support for Cocos2d JS</li>
<li>Skew properties can now be animated (not supported in cocos2d-html5)</li>
<li>Plenty of bug fixes</li>
</ul>
<h2>Known issues</h2>
<ul>
<li><strong><em>If updating from an earlier version of CocosBuilder, you will need to remove your published folders and republish all files</em></strong> (or the ccbi-files will not be updated to the latest version and will be incompatible with the new CCBReader).</li>
<li>Sometimes sound fails to play back inside of CocosBuilder, but will work when played back from your real project.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=276</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CocosPlayer Improvements</title>
		<link>http://cocosbuilder.com/?p=269</link>
		<comments>http://cocosbuilder.com/?p=269#comments</comments>
		<pubDate>Wed, 06 Feb 2013 22:46:00 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=269</guid>
		<description><![CDATA[Just released CocosBuilder 3.0-alpha2. The last release had some issues with CocosPlayer, the new version fixes these issues. News include:<a href="http://cocosbuilder.com/?p=269" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Just released CocosBuilder 3.0-alpha2. The last release had some issues with CocosPlayer, the new version fixes these issues. News include:</p>
<ul>
<li>Images are now displayed correctly on retina devices</li>
<li>CocosPlayer has better connectivity to CocosBuilder</li>
<li>Publishing files to CocosPlayer is <em>much</em> faster</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=269</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second Coordinated Cocos2d Release</title>
		<link>http://cocosbuilder.com/?p=266</link>
		<comments>http://cocosbuilder.com/?p=266#comments</comments>
		<pubDate>Wed, 30 Jan 2013 07:16:36 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=266</guid>
		<description><![CDATA[We are happy to announce the second coordinated release of the Cocos2d family. Released today are: CocosBuilder v3.0-alpha1 cocos2d-html5 v2.1.1<a href="http://cocosbuilder.com/?p=266" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce the second coordinated release of the Cocos2d family. Released today are:</p>
<ul>
<li>CocosBuilder v3.0-alpha1</li>
<li>cocos2d-html5 v2.1.1</li>
<li>cocos2d-iphone v2.1-rc0</li>
<li>cocos2d-x v2.1beta3-x-2.1.1</li>
</ul>
<p>Read more about the release at <a href="http://www.cocos2d-iphone.org/archives/2270">cocos2d-iphone</a> and <a href="http://cocos2d-x.org/news/85">cocos2d-x</a>. Get the latest CocosBuilder alpha from the <a href="http://cocosbuilder.com/?page_id=11">download page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=266</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CocosBuilder 3.0 Alpha</title>
		<link>http://cocosbuilder.com/?p=258</link>
		<comments>http://cocosbuilder.com/?p=258#comments</comments>
		<pubDate>Wed, 05 Dec 2012 01:28:47 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=258</guid>
		<description><![CDATA[CocosBuilder is a free tool (released under MIT-licence) for rapidly developing games and apps. CocosBuilder is built for Cocos2d’s Javascript<a href="http://cocosbuilder.com/?p=258" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>CocosBuilder is a free tool (released under MIT-licence) for rapidly developing games and apps. CocosBuilder is built for Cocos2d’s Javascript bindings, which means that your code, animations, and interfaces will run unmodified on iPhone, Android and HTML 5. If you prefer to go native all the way, there are readers available for cocos2d-iphone and cocos2d-x.</p>
<p>Today, an alpha version of CocosBuilder 3.0 is released together with beta versions of <a href="http://cocos2d-iphone.org/">cocos2d-iphone</a>, <a href="http://cocos2d-x.org/">cocos2d-x</a> and <a href="http://cocos2d-html5.org/">cocos2d-html5</a>. All these frameworks and tools work beautifully together and for the first time it is possible to write a cocos2d game that will run multi-platform on web and devices with the very same source code!</p>
<p>CocosBuilder is rapidly becoming more of a complete toolchain for developing, testing and publishing your games. Introduced in this version is CocosPlayer, an app you can install on your iOS device or in simulator. CocosPlayer will automatically connect through wifi to CocosBuilder and allow you to very quickly push new code and resources to the device without any recompilation.</p>
<p>Download the example CocosDragonJS game to see how easy it is to develop a game with CocosBuilder and Cocos2d, or just <a href="http://www.cocos2d-html5.org/v2.1/sampless/games/CocosDragonJS/Published%20files%20HTML5/index.html">try it out</a> directly in your browser!</p>
<p>Remember that CocosBuilder 3 is still in alpha, so there can be bugs and many planned features are still missing. The final version will include better Javascript editor support, a visual debugger, improved project browser, timeline sound support and much better documentation.</p>
<p><strong>Getting Started</strong><br />
The documentation for CocosBuilder 3 and the new Javascript bindings are still a bit on the lacking side. The easiest way to get started is to view the CocosDragonJS example, get it from the download page. More examples will follow soon!</p>
<p>Integration between CocosBuilder interface files and Javascript works similarly to integration with Objective-C code, so if you have used CocosBuilder before you can get up to speed quickly. (If you haven&#8217;t check out the tutorial at the Zynga Engineering blog). The main difference between how Javascript and Objective-C connections work are that in Javascript a controller class will be used instead of a subclass. This means that you will need to forward callbacks for touches, accelerometer and schedulers from the node to the controller class (this will be simplified in the future). See the CocosDragonJS example on how to do this.</p>
<p>CocosBuilder&#8217;s built in Javascript editor is still very basic. It&#8217;s planned to add features such as proper auto complete and displaying errors inline. In the mean time, you may want to use an external editor such as Sublime.</p>
<p><strong>Known bugs and issues</strong><br />
CocosBuilder will currently not scale images correctly on Macs with retina displays. Automatic sprite sheet generation is still very experimental.</p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=258</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing the cocos2d multi-platform toolchain</title>
		<link>http://cocosbuilder.com/?p=255</link>
		<comments>http://cocosbuilder.com/?p=255#comments</comments>
		<pubDate>Wed, 05 Dec 2012 01:17:31 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=255</guid>
		<description><![CDATA[We are happy to announce the first coordinated release of the cocos2d family. We are releasing: CocosBuilder v3.0-alpha0 cocos2d-html5 v2.1<a href="http://cocosbuilder.com/?p=255" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce the first coordinated release of the cocos2d family. We are releasing:</p>
<ul>
<li>CocosBuilder v3.0-alpha0</li>
<li>cocos2d-html5 v2.1</li>
<li>cocos2d-iphone v2.1-beta4</li>
<li>cocos2d-x v2.1beta3-x–2.1.0</li>
</ul>
<p>Our goal is to provide a complete toolchain for developing multi-platform games both for Web and Mobile, all the way from rapid prototyping to a finished high performing game.</p>
<p>The main components of our stack are:</p>
<ul>
<li>A visual editor ( <a href="http://www.cocosbuilder.com">CocosBuilder</a> )</li>
<li>A graphics engine ( <a href="http://github.com/cocos2d">cocos2d</a> )</li>
<li>A physics engine ( <a href="http://www.chipmunk-physics.net">Chipmunk</a> )</li>
</ul>
<p>For the Web, we are using pure JavaScript code, while for Mobile we are using JavaScript on top of native engines for maximum performance.</p>
<h2 id="cocosbuilder">CocosBuilder</h2>
<p><img src="http://cocosbuilder.com/wp-content/uploads/2011/05/screenshot2.png" alt="" width="400" /></p>
<p>Version 3.0 will be the next main release of CocosBuilder, today an alpha version is released.</p>
<h3 id="download">Download</h3>
<ul>
<li><a href="http://cocosbuilder.com/?page_id=11">cocosbuilder.com/?page_id=11</a></li>
</ul>
<h3 id="highlights">Highlights</h3>
<ul>
<li>Support for cocos2d JavaScript API</li>
<li>Publishing to HTML5</li>
<li>CocosPlayer lets you test your JavaScript apps directly on your iOS device without recompilation</li>
<li>Many bug fixes</li>
</ul>
<h3 id="moreinformation">More information</h3>
<p>Read more about all the new features at <a href="http://cocosbuilder.com">cocosbuilder.com</a>.</p>
<h2 id="cocos2dhtml5">cocos2d html5</h2>
<p><img src="http://www.cocos2d-x.org/reference/html5-js/css/cocos2d-html5.png" alt="" /></p>
<h3 id="download">Download</h3>
<ul>
<li><a href="http://cocos2d-x.googlecode.com/files/Cocos2d-html5-v2.1.zip">cocos2d-html5-v2.1 @ Dec.4, 2012</a></li>
</ul>
<h3 id="hightlights">Hightlights</h3>
<ul>
<li>Integrated <a href="https://github.com/josephg/Chipmunk-js">Chipmunk-JS</a> physics engine. API is compatible with cocos2d-x and cocos2d-iphone</li>
<li>10% performance increase across the board with <a href="http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_ccClass_Release_Mode"><code>cc.Class</code> Release Mode</a></li>
<li>Added support for <code>google.base</code> which offers alternate javascript inheritance style.</li>
<li>Added support for <a href="http://cocosbuilder.com">CocosBuilder</a> and Bone Animation.</li>
<li>Added <code>cc.PhysicsDebugNode</code>, <code>cc.PhysicsSprite</code>, <code>cc.DrawNode</code>.</li>
<li>Better support for mouse, touch and keyboard</li>
<li>Fixed various bugs</li>
<li>Added Watermelon with Me game sample, which is 10% done in CocosBuilder and 90% JavaScript</li>
<li>Added CocosDragon game sample, which is 90% done in CocosBuilder and 10% Javascript Code</li>
<li>Added Edit Box for text input</li>
</ul>
<h3 id="moreinformation">More information</h3>
<p>Read more about all the new features at <a href="http://www.cocos2d-html5.org">cocos2d-html5 v2.1 release notes</a>.</p>
<h2 id="cocos2d-iphone">cocos2d-iphone</h2>
<p><img src="http://www.cocos2d-iphone.org/wiki/lib/exe/fetch.php/resources:official-cocos-logo-landscape-happy.png" alt="" width="250" /></p>
<h3 id="download">Download</h3>
<ul>
<li><a href="http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-2.1-beta4.tar.gz">cocos2d-iphone v2.1-beta4.tar.gz</a></li>
</ul>
<h3 id="highlights">Highlights</h3>
<ul>
<li>JS Bindings: compatible with cocos2d-html5 / chipmunk-js API</li>
<li>Improved <code>CCFileUtils</code>:</li>
<li>Added option to load resources from directories for different devices, instead of using suffixes</li>
<li>Added option to add additional search paths</li>
<li>Many bug fixes</li>
</ul>
<h3 id="moreinformation">More information</h3>
<p>Read more about all the new features at <a href="https://github.com/cocos2d/cocos2d-iphone/wiki/cocos2d-v2.1-release-notes">cocos2d-iphone v2.1 release notes</a>.</p>
<h2 id="cocos2d-x">cocos2d-x</h2>
<p><img src="http://www.cocos2d-x.org/attachments/710/cocos2dx_landscape.png" alt="" width="250" /></p>
<p>After one month of hard work, cocos2d–2.1beta3-x–2.1.0 is available for download. This version includes some exciting new features and big improvements.</p>
<h3 id="download">Download</h3>
<ul>
<li><a href="http://cocos2d-x.googlecode.com/files/cocos2d-2.1beta3-x-2.1.0.zip">cocos2d–2.1beta3-x–2.1.0.zip</a></li>
</ul>
<h3 id="highlights">Highlights</h3>
<ul>
<li>JS Bindings: compatible with cocos2d-html5 / chipmunk-js API</li>
<li>Added marmalade support</li>
<li>Added sample games: Watermelon With Me and CocosDragon</li>
<li>Updated CCBReader to latest version of CocosBuilder</li>
<li>Added new features from cocos2d-iphone v2.1 beta3 like:</li>
<li><code>CCClippingNode</code></li>
<li><code>CCDrawNode</code></li>
<li><code>CCPhysicsDebugNode</code> and <code>CCPhysicsSprite</code> (under extensions/physics_nodes/)</li>
<li>Accessing to files from APK is boosted. You can refer to this <a href="https://github.com/cocos2d/cocos2d-x/pull/1562">PR</a> for detail information.</li>
<li>CocosDragon, MoonWarriors, Watermelon With Me and JS Tests use the same JavaScript code as cocos2d-html5 and cocos2d-iphone.</li>
</ul>
<h3 id="moreinformation">More information</h3>
<p>Read more about all the new features at <a href="http://www.cocos2d-html5.org">cocos2d-html5 release notes</a>.</p>
<h2 id="tryoursamplesonline">Try our samples online</h2>
<h3 id="watermelonwithme">Watermelon with Me</h3>
<ul>
<li><a href="http://www.cocos2d-html5.org/v2.1/samples/games/WatermelonWithMe/index.html">Play Watermelon with Me online</a></li>
</ul>
<p><img src="https://lh4.googleusercontent.com/-UN172XDeYuc/UJr0dwmusrI/AAAAAAAAqPU/PnxFym4bEAg/s400/Screen%2520Shot%25202012-11-07%2520at%25203.07.32%2520PM.png" alt="" /></p>
<h3 id="cocosdragon">CocosDragon</h3>
<ul>
<li><a href="http://www.cocos2d-html5.org/v2.1/sampless/games/CocosDragonJS/Published%20files%20HTML5/index.html">Play CocosDragon online</a></li>
</ul>
<p><img src="https://lh3.googleusercontent.com/-W1iYcgwD9tQ/UJr0bwshvdI/AAAAAAAAqPM/MRiCiugxbHU/s400/Screen%2520Shot%25202012-11-07%2520at%25203.05.49%2520PM.png" alt="" /></p>
<h3 id="moonwarriors">MoonWarriors</h3>
<ul>
<li><a href="http://www.cocos2d-html5.org/v2.1/samples/games/MoonWarriors/index.html">Play MoonWarriors online</a></li>
</ul>
<p><img src="https://lh6.googleusercontent.com/-LOH3b6udHUE/UJr0eYGuhkI/AAAAAAAAqPc/6jI78PBIYM8/s400/Screen%2520Shot%25202012-11-07%2520at%25203.06.28%2520PM.png" alt="" /></p>
<h3 id="cocos2dtests">cocos2d tests</h3>
<ul>
<li><a href="http://www.cocos2d-html5.org/v2.1/samples/tests/index.html">Try the cocos2d tests online</a></li>
</ul>
<p><img src="https://lh5.googleusercontent.com/-RNCT7lB0RlQ/UJr0esUQZdI/AAAAAAAAqPg/f9CcRRdJ26k/s400/Screen%2520Shot%25202012-11-07%2520at%25203.07.56%2520PM.png" alt="" /></p>
<h2 id="thanks">Thanks</h2>
<p>Many thanks to all the developers, contributors and testers from the cocos2d (html5 / iphone and x) and CocosBuilder communities!</p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=255</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CocosBuilder 2.1 Released</title>
		<link>http://cocosbuilder.com/?p=246</link>
		<comments>http://cocosbuilder.com/?p=246#comments</comments>
		<pubDate>Tue, 30 Oct 2012 00:04:01 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=246</guid>
		<description><![CDATA[CocosBuilder 2.1 is now officially released. Get it from the download page! Main new features (as compared to version 2.0)<a href="http://cocosbuilder.com/?p=246" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>CocosBuilder 2.1 is now officially released. Get it from the <a href="http://cocosbuilder.com/?page_id=11">download page</a>! Main new features (as compared to version 2.0) are:</p>
<ul>
<li>New animation editor with support for keyframed animations, easings, multiple timelines and much more.</li>
<li>Easier to create new projects and new interface files.</li>
<li>Buttons in toolbar for adding nodes.</li>
<li>Multiple selections and better manipulations of selected objects.</li>
<li>Drag and drop of ccb-files.</li>
<li>Support for iPhone 5.</li>
<li>Improved support for multiple resolutions.</li>
<li>Loads of smaller improvements and bug fixes.</li>
</ul>
<p>If you are updating from version 2.0, make sure to also update the CCBReader! CocosBuilder 2.1 will work with cocos2d 2.0 or newer, some minor bug fixes are available only on the newest version on github (branch develop-v2).</p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=246</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CocosBuilder 2.1 now supported by cocos2d-x</title>
		<link>http://cocosbuilder.com/?p=236</link>
		<comments>http://cocosbuilder.com/?p=236#comments</comments>
		<pubDate>Mon, 24 Sep 2012 15:45:11 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=236</guid>
		<description><![CDATA[CocosBuilder 2.1 is now supported by cocos2d-x. This includes support for the new animation editor. Read more at the cocos2d-x<a href="http://cocosbuilder.com/?p=236" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>CocosBuilder 2.1 is now supported by cocos2d-x. This includes support for the new animation editor. Read more at the cocos2d-x website: <a href="http://cocos2d-x.org/news/72">http://cocos2d-x.org/news/72</a></p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=236</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CocosBuilder 2.1 Release Candidate</title>
		<link>http://cocosbuilder.com/?p=232</link>
		<comments>http://cocosbuilder.com/?p=232#comments</comments>
		<pubDate>Mon, 24 Sep 2012 13:51:56 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=232</guid>
		<description><![CDATA[CocosBuilder 2.1 release candidate is now out. If no major bugs are found, this will be the final 2.1 version.<a href="http://cocosbuilder.com/?p=232" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>CocosBuilder 2.1 release candidate is now out. If no major bugs are found, this will be the final 2.1 version. Get it from the <a href="http://cocosbuilder.com/?page_id=11">download</a> page.</p>
<p>Fixes in this version:</p>
<ul>
<li>Animatable properties are now disabled for root nodes and ccb sub files</li>
<li>Anchor points displayed correctly for root nodes</li>
<li>Ignore anchor point now is inherited by sub ccb-files</li>
<li>CCScrollView correctly clipped on retina displays</li>
<li>Now opens old (v 1.0) files correctly</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=232</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone 5 Support</title>
		<link>http://cocosbuilder.com/?p=225</link>
		<comments>http://cocosbuilder.com/?p=225#comments</comments>
		<pubDate>Thu, 13 Sep 2012 15:29:32 +0000</pubDate>
		<dc:creator>vik</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://cocosbuilder.com/?p=225</guid>
		<description><![CDATA[Support for the new iPhone 5 resolution has now been added in CocosBuilder! Get the latest 2.1 beta from the<a href="http://cocosbuilder.com/?p=225" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Support for the new iPhone 5 resolution has now been added in CocosBuilder! Get the latest 2.1 beta from the download page.</p>
<p><a href="http://cocosbuilder.com/wp-content/uploads/2012/09/iPhone5.png"><img class="aligncenter size-medium wp-image-226" title="iPhone5" src="http://cocosbuilder.com/wp-content/uploads/2012/09/iPhone5-300x201.png" alt="" width="300" height="201" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cocosbuilder.com/?feed=rss2&#038;p=225</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
