CocosBuilder is a free tool (released under MIT-licence) for rapidly developing games and apps. CocosBuilder is built for Cocos2d’s Javascript bindings, which means that your code, animations, and interfaces will run unmodified on iPhone, Android and HTML 5. If you prefer to go native all the way, there are readers available for cocos2d-iphone and cocos2d-x.
Testing your game on a mobile device has never been quicker or easier, just install CocosPlayer on your device (or in Simulator) and CocosBuilder will push your code over wifi in just a few seconds. Hit the publish button and your game will be saved instantly to a html5 web page. CocosBuilder has a rich set of functions, including boned animations, nestling of interface files, support for multiple resolutions and automatic scaling of your assets.
Note that CocosBuilder 3 with support for Javascript is currently in alpha and some functions may be more or less complete and there may be bugs. The last stable version of CocosBuilder is version 2.1 and has support for cocos2d-iphone and cocos2d-x only.

